The Dreamlands
The Dreamlands is a surreal, non-Euclidean dimension that exists parallel to reality, accessed only by certain beings—like Dook—or those who accidentally trip over the narrative fabric. It’s a place where logic dissolves, gravity negotiates, and memory loops until it forgets itself. Though it feels disconnected from the waking world, events there ripple outward in subtle and sometimes irreversible ways.
Overview
- Type: Alternate Reality / Subconscious Realm
- First Mention: Escape from Winter
- Role: Meta-Realm of Origin and Escape
Nature & Properties
- Fluid Reality: Objects change when unobserved. Landscapes loop, reassemble, or argue with each other.
- Time-Optional: Moments can overlap, fragment, or skip entirely. A minute in the Dreamlands may last a lifetime—or never have happened at all.
- Emotionally Reactive: The environment shifts based on subconscious feelings. Fear can manifest as fog; joy, as kaleidoscopic architecture.
- Narratively Permeable: Stories, metaphors, and forgotten ideas physically inhabit the space. Some even remember being real once.
Access Points
- Dook: Native to the Dreamlands, Dook traverses it effortlessly. He treats it less like a mystical place and more like a hometown with bad zoning.
- Dream Portals: Rare, unstable rips in perception that flicker into existence during sleep, déjà vu, or prolonged exposure to existential jazz.
- Relics: Certain objects (like Dook’s hats or Gregory the Mushroom) retain traces of Dreamland energy and can subtly anchor reality to it.
Inhabitants
- Narrative Echoes: Sentient ideas that were forgotten or never written. They take vague shapes and may speak in half-formed metaphors.
- Unbeasts: Creatures that exist by not existing. You don’t see them—they notice you not noticing.
- Dook: While not a ruler, Dook is known and respected among the residents. He doesn’t rule the Dreamlands—he just belongs to it.
Visual Style
- Wiggling Lines: The Dreamlands’ visual signature. Objects maintain their form but their outlines pulse, ripple, or gently oscillate.
- Unstable Geometry: Corners don’t meet, staircases float sideways, and perspective is a polite suggestion at best.
- Light That Doesn’t Obey: Sources glow with memory rather than physics—dim memories glow faintly, vivid dreams shine with brilliance.
Trivia
- The Dreamlands has never been mapped; any map becomes a poem when folded.
- Language within the Dreamlands is partially visual, partially emotional. Words can be heard, tasted, or grown.
- Music in the Dreamlands writes itself backward, and sometimes forwards again out of pity.
- No one dies in the Dreamlands—but you can become forgotten, which is considered worse.
- Flops visited once by accident. He doesn’t like talking about it, but occasionally mutters in colors.
“The Dreamlands isn’t where reality ends. It’s where it steps outside for a moment, forgets its name, and starts humming.”